Lesson 4 - Creating behaviours - movement
Learning resources
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Learning objectiveLearn how to create behaviours in Stencyl to move your pacman actor
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Independent task
ALL Level 3
•create programs that implement algorithms to achieve given goals.. •declare and assign variables. •use post-tested loops e.g. 'until', and a sequence of selection statements in programs, including an if, then and else statement |
MOST Level 4
•know the difference between, and appropriately I can use if and if, then and else statements •use a variable and relational operators within a loop to govern termination •design, write and debug modular programs using procedures. •know that a procedure can be used to hide the detail with sub-solution |
SOME Level 5
•know that programming bridges the gap between algorithmic solutions and computers •can use a range of operators and expressions e.g. Boolean, and applies them in the context of program control •can select the appropriate data types. |
Extension Task
Download the assets folder and extract it.
Follow the crashcourse instructions to create a space invaders type game.
Follow the crashcourse instructions to create a space invaders type game.
assets.zip | |
File Size: | 3615 kb |
File Type: | zip |
crashcourse_-_invaders_-_part_1.doc | |
File Size: | 630 kb |
File Type: | doc |
crashcourse_-_invaders_-_part_2.doc | |
File Size: | 734 kb |
File Type: | doc |
crashcourse_-_invaders_-_part_3.doc | |
File Size: | 871 kb |
File Type: | doc |
crashcourse_-_invaders_-_part_4.doc | |
File Size: | 145 kb |
File Type: | doc |
Teacher presentation
lesson-4-creating_behaviours_-_movement.pptx | |
File Size: | 1798 kb |
File Type: | pptx |